Build A Boat For Treasure
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Скрипт «Построй корабль»: автофарм золота и Lua-файл

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Версияcommit aaad36cacf92
ИграBuild A Boat For Treasure

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Скопируйте loader-код, если используете совместимую среду.

-- OneRoblox adaptation of Scarab Build A Boat AutoFarm (Apache-2.0).
-- Upstream: scarabhub/buildaboatAutoFarm, aaad36cacf929f28cebf3cd018557e9fa2afdcea.
-- Changed: one cancellable worker, bounded respawn wait, cleanup and place guard.
-- Removed: simulated input, duplicate respawn loops and external dependencies.
-- Not tested in Roblox. Coordinates are from the upstream 2025 revision.
if game.PlaceId ~= 537413528 then return end
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local playerGui = player and player:FindFirstChildOfClass("PlayerGui")
if not playerGui then return end
local key = "OneRobloxBoatFarmCleanup"
if type(_G[key]) == "function" then pcall(_G[key]) end
local gravityBefore = workspace.Gravity
local generation, active, closed = 0, false, false
local currentTween, gravityChanged = nil, false
local connections = {}
local destinations = {
    CFrame.new(-43.6134491, 62.1137619, 672.744934),
    CFrame.new(-60.1504707, 97.4659729, 8767.91406),
    CFrame.new(-54.331871, -345.398346, 9488.60645)
}
local gui = Instance.new("ScreenGui")
gui.Name, gui.ResetOnSpawn = "OneRobloxBoatFarm", false
local frame = Instance.new("Frame")
frame.Size, frame.Position = UDim2.fromOffset(300, 130), UDim2.fromScale(0.5, 0.25)
frame.AnchorPoint = Vector2.new(0.5, 0)
frame.BackgroundColor3 = Color3.fromRGB(27, 32, 35)
frame.Parent = gui
local title = Instance.new("TextLabel")
title.Size, title.Position = UDim2.fromOffset(246, 30), UDim2.fromOffset(10, 8)
title.Text, title.TextSize = "Boat AutoFarm - untested", 16
title.BackgroundTransparency, title.TextColor3 = 1, Color3.new(1, 1, 1)
title.Parent = frame
local close = Instance.new("TextButton")
close.Size, close.Position = UDim2.fromOffset(30, 30), UDim2.fromOffset(262, 8)
close.Text, close.Parent = "X", frame
local toggle = Instance.new("TextButton")
toggle.Size, toggle.Position = UDim2.fromOffset(280, 40), UDim2.fromOffset(10, 45)
toggle.Text, toggle.TextSize = "Start", 18
toggle.Parent = frame
local status = Instance.new("TextLabel")
status.Size, status.Position = UDim2.fromOffset(280, 30), UDim2.fromOffset(10, 92)
status.Text, status.TextSize = "OFF", 14
status.BackgroundTransparency, status.TextColor3 = 1, Color3.new(1, 1, 1)
status.Parent = frame
gui.Parent = playerGui
local function current(token)
    return active and not closed and generation == token
end
local function restoreGravity()
    if gravityChanged and workspace.Gravity == 0 then workspace.Gravity = gravityBefore end
    gravityChanged = false
end
local function stop(message)
    generation, active = generation + 1, false
    if currentTween then currentTween:Cancel(); currentTween = nil end
    restoreGravity()
    if not closed then toggle.Text, status.Text = "Start", message or "OFF" end
end
local function cleanup()
    if closed then return end
    stop()
    closed = true
    for _, connection in ipairs(connections) do connection:Disconnect() end
    gui:Destroy()
    if _G[key] == cleanup then _G[key] = nil end
end
_G[key] = cleanup
local function move(token, character, root, target, final)
    if not current(token) then return false end
    if final then restoreGravity() else
        if not gravityChanged then gravityBefore = workspace.Gravity end
        workspace.Gravity, gravityChanged = 0, true
    end
    local duration = math.max((root.Position - target.Position).Magnitude / 375, 0.1)
    local tween = TweenService:Create(root, TweenInfo.new(duration, Enum.EasingStyle.Linear), {CFrame = target})
    currentTween = tween
    tween:Play()
    local deadline = os.clock() + duration + 5
    while current(token) and player.Character == character and root.Parent do
        if tween.PlaybackState == Enum.PlaybackState.Completed then
            if currentTween == tween then currentTween = nil end
            return true
        end
        if os.clock() > deadline then error("Movement timed out") end
        task.wait(0.1)
    end
    tween:Cancel()
    if currentTween == tween then currentTween = nil end
    return false
end
local function worker(token)
    while current(token) do
        local character, root
        local deadline = os.clock() + 20
        repeat
            if not current(token) then return end
            character = player.Character
            root = character and character:FindFirstChild("HumanoidRootPart")
            if root then break end
            if os.clock() > deadline then error("Character unavailable") end
            task.wait(0.2)
        until false
        for i, target in ipairs(destinations) do
            if not move(token, character, root, target, i == #destinations) then break end
        end
        if not current(token) then return end
        restoreGravity()
        status.Text = "Waiting for respawn"
        deadline = os.clock() + 20
        while current(token) and player.Character == character do
            if os.clock() > deadline then error("No respawn; stopped") end
            task.wait(0.2)
        end
    end
end
table.insert(connections, toggle.Activated:Connect(function()
    if active then stop(); return end
    if closed then return end
    generation, active = generation + 1, true
    local token = generation
    toggle.Text, status.Text = "Stop", "Running - untested route"
    task.spawn(function()
        local ok = pcall(worker, token)
        if current(token) then stop(ok and "OFF" or "Stopped: route/respawn error") end
    end)
end))
table.insert(connections, close.Activated:Connect(cleanup))
table.insert(connections, gui.AncestryChanged:Connect(function(_, parent)
    if parent == nil then cleanup() end
end))

--[=[
Upstream Apache-2.0 license (Scarab AutoFarm):
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Важно Использование сторонних скриптов и программ может нарушать правила Roblox. OneRoblox не гарантирует отсутствие ограничений или блокировки аккаунта.

Описание скрипта

Адаптация открытого автофарма Scarab: отдельный Lua-файл, остановка и очистка. Без обещания работоспособности после обновлений.

Скрипт автофарма для «Построй корабль» пытается провести персонажа по заданному маршруту к финальной зоне и повторить цикл после возрождения. Здесь опубликована самостоятельная адаптация открытого проекта Scarab, а не полный хаб и не официальный инструмент Chillz Studios. Работа в текущей Build A Boat For Treasure запуском в Roblox не проверена.

Официальная иллюстрация Build A Boat For Treasure, не демонстрация скрипта
Иллюстрация игры, не снимок работающего автофарма.

Что делает автофарм

В исходнике предусмотрены три координатные точки и плавное перемещение персонажа через TweenService. На части маршрута временно меняется локальная гравитация. После финального отрезка программа ждёт смены персонажа. Координаты взяты из ревизии исходного проекта от мая 2025 года; после изменений карты они могут не подходить.

Скрипт не начисляет золото напрямую и не подтверждает получение сундука. Учёт пройденных этапов и награды выполняет игра. Перемещение в нужную область не гарантирует полный доход. Здесь нет обещаний определённого количества золота в час или бесконечных ресурсов.

Что изменено в версии OneRoblox

В исходной версии обнаружены несколько путей повторного запуска при возрождении. В адаптации оставлен один отменяемый рабочий цикл. Кнопка Stop отменяет движение; X закрывает панель и выполняет очистку. Добавлены проверка оригинального Place ID, ограниченное ожидание персонажа и остановка при ошибке маршрута. Повторное выполнение сначала закрывает предыдущую панель.

Имитация нажатий Anti-AFK из исходника удалена. Не перенесены внешние библиотеки, загрузчики или дополнительные функции. Это изменённый вариант, а не утверждение, что автор Scarab выпустил обновление специально для нынешней версии игры.

Какой файл можно скачать

Кнопка скачивания открывает окно с ожиданием 10 секунд. Затем сайт выдаёт build-a-boat-autofarm-oneroblox.lua. Это читаемый текст с кодом и лицензией Apache 2.0, не приложение EXE или APK. Поле копирования на странице содержит ту же версию, что и скачиваемый файл.

Для чтения достаточно текстового редактора. Файл не запрашивает пароль, cookie или код входа Roblox. У этой адаптации нет системы рекламных ключей. Это свойство файла, а не рекомендация устанавливать неизвестную программу для его запуска.

Кнопки и поведение при остановке

По умолчанию программа выключена. Start начинает цикл, Stop отменяет его. Если персонаж не появился или после маршрута не произошло возрождение за ограниченное время, цикл прекращается. Панель имеет фиксированную ширину 300 пикселей; фактическая совместимость с мобильной средой Roblox не проверялась.

При остановке предусмотрено восстановление изменённой гравитации и отмена активного Tween. Если другой код уже поменял гравитацию на иное значение, адаптация не пытается безусловно перезаписать его. Сочетать несколько вмешивающихся в движение программ всё равно не рекомендуется.

Это не автобилд

Скрипт не строит корабль, не импортирует чужие проекты, не выдаёт отсутствующие блоки и не копирует постройки игроков. Под запросом «автобилд» нужна отдельная система, поэтому выдавать этот автофарм за неё было бы неверно.

Проверка и риски

Проверены читаемый исходник и отсутствие сетевых загрузок, телеметрии, операций с файлами и прямых вызовов серверных действий в данной адаптации. Это не проверка игры или среды исполнения. Использование сторонних скриптов может нарушать правила Roblox и режима, а также привести к ограничениям аккаунта. Метка «работает» не выставлена.

Автор исходного проекта: Scarab. Зафиксирован commit aaad36cacf929f28cebf3cd018557e9fa2afdcea; открытый исходник на GitHub позволяет сравнить изменения. Полный текст лицензии включён в скачивание.

Без стороннего кода пригодятся способы получения золота, первое прохождение и идеи построек.

Скачивание файла

Скачивание начнётся автоматически.

Скрипты и обновления Build A Boat For Treasure в TelegramПодписка не нужна для скачивания.